Category Archives: Roleplaying

Finding an Alchemist in Saltmarsh

Blessed Joramy sent us onwards from the Serpents Eye, towards what men know as “civilization”. Well my first impression of civilization on approach to Saltmarsh was it smells like Torbaks tent the morning after a night on the fermented yaks milk the desert tribes trade. Piss shit and puke mixed with something rotten. I already longed for a return to the mountains with their fresh smell of brimstone.

A couple of drinks in what they call an inn was all it cost us to find the location of the alchemist from the local drunk. Apparently his home is know known as the haunted house and was just outside town. Apparently he abandoned his friend who died in the house by ghosts. These civalized men have no stomach for adventure it seems. I trusted in blessed Joramy and doubted the house was haunted, we would be looking for more mundane fiends.

So off to the house we travelled, as the drunk had told us it was massively run down and in poor state. The well was unmaintained and dry, the doors off their hinges. On exploration of the house we found what I beleive to be the 2nd item of power Joramy has lead us to. A suit of armour, but the corpse it still wrapped was infested with rot grubs. So until we located the alchemist I was unable to retreive the armour.

An exploration of the house turned up no sign of the alchemist or his expected laboratory. We did find a strange fellow tied up in one of the rooms, he claimed to have been “exploring” the house when someone bashed him on the head. He did sport a head wound but his story did not ring true to us so we kept a close eye on him looking for proof of deceipt. Later in the day he was to show his true colours.

Eventually we discovered a hidden entrance we had missed in our first pass of the house. Down we went into a hidden cellar of the house. Disturbing a bunch of gentlemen in their business. They attacked us as was predictable as we charged in weapons drawn. After a relatively bloodless fight helped by the mages stunnind ability to put people to sleep we had captured the business men and tied them to their beds. I had to use Joramy’s blessing on the business mens mage as he had met an accident thanks to our brutal and bad tempered dwarf. But Joramy was generous and his wounds closed over.

While the businessmen were recovering we discovered the alchemists lab in a secret room guarded by skeletons. Another of Joramy’s blessings on some pebbles I had picked up earlier allowed the mage to decimate the skeletons with some expertly thrown stones. Inside the alchemists lab we found some form of seeing device. This device allowed the mage to read the proficy of doom.

Returning to the room where we had tied up the businessmen we got into a heated debate about their fate. I put forward my argument that they were business men, we had actually been the instigators of the violence and left to their own devices they would escape in an hour or two by the time we were well on the road and out of danger from retaliation. The mage seemed to agree in part with my argument, he seemed a good chap and not wishing to slaughter people just becuase we can. The rest of our group though are much more bloodthirsty. Led by the brutal grumpy dwarf the others were all for slaughtering the men in their beds. I am doubting Joramy’s wisdom in some of my companions. Eventually I convinced the monk of the right of our ways and the Mage, Monk and myself left to recover the armour. With their help I was able to burn out the rot grubs and recover the armour of power.

I to this day do not know the fate of those businessmen, I hope the dwarf and ranger eventually saw sense and left them be, but I fear their dark sides won over that day and there is a basement of skeletons.

The Finding of the Serpents Eye

Ah blessed Joramy, her ways are weird!

Sent out into the desert for Joramy know what reason (she said I would find someone to help me find the weapons of power we need to defeat the giants) I find a strange mage struggling through the sands on his last provisions. No idea how he got there but I lead him back to the safety of the mountains and found him some fresh water. Camping for the night when this grumpy dwarf trudges in and demands to share the fire. He claims he got bored of his clan and headed out adventuring, but from his look I think he is on the lam.

Joramy then sends me to a mountain monastery for another of the companions for my quest. Odd place totally deserted from the looks of it when we approached, but we could already smell the stench of Garlic. Inside is a lone monk, crazed as a hermit (no wonder with that Garlic smell). Who am I to argue with the blessed Joramy, the monk and his Doom Bell (mounted on his cart for some strange reason) joined our little questing group. We do not seem to be able to persuade him to wash though.

“You must find the serpents eye”, says Joramy, “there you will find a friend and a book” (What the fuck is a book?), the mage seems to know though so thats ok! “It is over in the mountains yonder beyond the great plain of grass”, says Joramy. Ok some trudging to be done there then. But its ok by Joramys blessing a number of Great Rocs swooped down and scooped us up carrying us to their nest.

Nest was full of shite and a cheery little Kobold fella, an even stranger companion. Ah, now we see when Joramy placed us here, we can see the serpent river and its eye glinting in the distance. Luckily we have foreseen to bring some rope so descending from the Roc’s nest on the spire was not too difficult. Once down in the valley we started the long trudge to the island we had seen from the top.

The valley was filled with the strangest of creatures, its almost like the God’s were testing our patience as we progressed down, undead, mudmen, hermits, overlarge crows, animated trees, and carnivorous rabbits were all sent to test us. But with the blessings of Joramy we finally made it to the island we sought. Somewhere along the line the monk and the dwarf seem to have had a barney. And the monk is scared of water. Thats a bit difficult when your travelling down a river. I am sure Joramy had her reasons, or maybe she just wants my hair grey.

Just before the Island our final companion joined us, apparently as punishment for a crime he was sent up the river (where we just came from) for the serpents eye, boy was he pissed at his elders when we told him where it was.

On the island we met one of his elders and decoded the cryptic writing (to be honest the mage was invaluable for this) and discovered about the caves under the island. We had to swim to the entrance of the caves across a fiery pool. I went first only to discover there was again some barney involving the monk and the rest of the group back where I had come from. I think eventually they just stuffed the monk on a sack and told him to shut up. Anyway they all made it across eventually.

Into the caves and the dwarf showed his battle prowess by picking a fight with the undead snakes. By Joramy’s blessing I am sure we could have just walked past them but he was insisted they needed a good kick to the head. Who am I to argue with his prowess. Once past the snakes we found a tunnel that descended to behind a waterfall, not a good exit and a vertical shaft to another level. Obviously these caves had been worked by some creatures in the past.

On the lower level were more caves, we discovered a giant serpent keeping a fairy trapped with its hypnotic powers, serpent quickly dispatched by the Blessing’s of Joramy.

We were exploring further when some dwarfs attacked us, our dwarf insists they are a different breed but I find it difficult to see the differences, short, grump, hairy. Anyway myself and the mage took some serious wounds in that fight but Joramy’s Blessings allowed us to recover. We discovered the serpent its eye and the pile of arse wipings that is apparently a book. We returned the serpent to the elder above to fulfil our final companions quest then headed off over the grasslands to our next destination, a salty marsh!

The Storm

Looking out of the window of the inn night is falling, it almost looks
as if the forest is moving towards the walls. There is no sign of the
silver light of Mannsleib in the sky. Morrsleibs sick green light is the
only illumination available. You can feel its malevolent presence
pressing down on you, almost physically pushing you into the ground.

Suddenly there is no light at all, a massive cloud speeds across the
sky, you feel relieved for a second as the sickly green light
disappears. The you hear the wind, and the rolls of thunder, this is
going to be a rough night. You are glad you are safely within the walls
of the inn and that the fire is roaring and bright.

You almost start to forget the storm raging outside as you enjoy the
food and drink of the inn, but the wind keeps getting stronger and is
rattling the shutters. You can hear trees outside the walls creaking,
hear some cracks that mean some will not be standing in the morning. The
thunder is getting nearer.

The old lady is the corner starts to wail, the riders, the riders are
out, the leaders of the nine lost tribes once again ride, we are all
DOOOMED!!!!!

CRASH one of the shutters smashes open, the world turns pure white
silhouetting a hill. You could swear you can see an old man standing on
the hill a staff raised in the air. But its gone, you see flames then
someone jumps up and slams the shutter securely closed.

The atmosphere in the inn is now very subdued. You look around, not the
worst set of companions for your last night in the world. You pull your
possessions close and your weapons closer and wait for the storm to pass.